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Virtual Reality in Academic Health Sciences Libraries: A Primer: Usage and Grant Information

Virtual Reality in Academic Health Sciences Libraries: A Primer
Usage and Grant Information
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Notes

table of contents
  1. Preface
  2. UW HSL using VR to support health care
  3. Project Team
  4. Definitions
  5. VR Room Requirements
  6. VR Hardware and Software Options
  7. VR Audience Support
  8. References
  9. Usage and Grant Information

This project was made possible in part by the Institute of Museum and Library Services grant No. LG-74-17-0190-17.

The views, findings, conclusions or recommendations expressed in this publication do not necessarily represent those of the Institute of Museum and Library Services.

Institute of Museum and Library Services


This project was made possible in part by the Kenneth S. and Faye G. Allen Library Endowment.**


CC-BY-NC-SA

© University of Washington Libraries, 2018

Seattle, Washington, USA


“Virtual Reality into Academic Health Sciences Libraries: A Primer” by Michael T. Moore, Tania P. Bardyn, Adam Garrett, Deric Ruhl, and Gili Meerovitch is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


This document is available free for download at hsl.uw.edu/vr-studio.


Cover image: Francisco Gensini, MD, and Kevin Koomalsingh, MD, test out Pyrus Medical’s Bosc virtual reality software using an Oculus Rift, at the University of Washington’s virtual reality retreat on October 27, 2017. (Photo by Molly Duttry)

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This text is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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