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Virtual Reality in Academic Health Sciences Libraries: A Primer: References

Virtual Reality in Academic Health Sciences Libraries: A Primer
References
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table of contents
  1. Preface
  2. UW HSL using VR to support health care
  3. Project Team
  4. Definitions
  5. VR Room Requirements
  6. VR Hardware and Software Options
  7. VR Audience Support
  8. References
  9. Usage and Grant Information

References

Bardyn, T., Garrett, A., Ruhl, D., Araya, H., Moore, M., Koh, J. (2018). Immersive and Interactive Virtual Reality in Academic and Medical Libraries (Symposium on the Future of Libraries). Panel presentation at the 2018 American Library Association Midwinter Conference, Seattle, WA.

Center for Cardiovascular Innovation (CCVI). (n.d.) Retrieved from July 1, 2018, from https://cardiology.uw.edu/research/center-cardiovascular-innovation-ccvi

HTC Vive (n.d.) What are the system requirements? Retrieved July 1, 2018, from https://www.vive.com/us/support/vive/category_howto/what-are-the-system-requirements.html

HTC Vive (2018). User guide. Retrieved July 1, 2018, from http://dl4.htc.com/webmaterials/Manual/Vive/ViveUser_Guide.pdf

Meerovitch, G. (2018) Medical Libraries of the Future: Design Considerations for a Virtual Reality Studio. Panel presentation at the 2018 American Library Association Midwinter Conference, Seattle, WA.

O’Brolcháin, F., Jacquemard, T., Monaghan, D., O’Connor, N., Novitzky, P., & Gordijn, B. (2016). The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy. Science and Engineering Ethics, 22(1), 1-29.

Oculus Developers (n.d.) Introduction to Best Practices. Retrieved July 1, 2018, from https://developer.oculus.com/design/latest/concepts/book-bp/

Oculus Support (n.d.) What are the minimum and recommended system specifications needed to power Oculus Rift? Retrieved July 1, 2018 from https://support.oculus.com/170128916778795/

Pfeiffer Partner Architects (n.d.) Retrieved July 1, 2018, from http://pfeifferpartners.com/

Roesner, F., Kohno, T., & Molnar, D. (2014). Security and privacy for augmented reality systems. Communications of the ACM, 57(4), 88-96.

Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of communication, 42(4), 73-93.

The VR Glossary (n.d.) Retrieved July 1, 2018, from http://www.vrglossary.org/

University of Washington Health Sciences Library (2018) TRAIL - Translational Research & Information Lab. Retrieved July 1, 2018, from https://hsl.uw.edu/trail/

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