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Games and Play in Chinese and Sinophone Cultures: Index

Games and Play in Chinese and Sinophone Cultures
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table of contents
  1. Title Page
  2. Copyright
  3. Contents
  4. Acknowledgments
  5. Timeline of Dynasties
  6. Introduction: Gameplay in Chinese and Sinophone Worlds | LI GUO, DOUGLAS EYMAN, AND HONGMEI SUN
  7. 1. Groups on the Grid: “Weiqi” Cultures in Song-Yuan-Ming China | ZACH BERGE-BECKER
  8. 2. Newly Discovered Game Board Rock Carvings in Hong Kong: Apotropaic Symbolism or Ludic Culture? CÉSAR GUARDE-PAZ
  9. 3. Splendid Journeys: The Board Games of a Late Qing Scholar | RANIA HUNTINGTON
  10. 4. Exclusive Pleasures on the Cheap: Yuan Dynasty “Sanqu” Songs on Courtesan Kickball | PATRICIA SIEBER
  11. 5. Games in Late Ming and Early Qing Erotic Literature | JIE GUO
  12. 6. The Courtesans’ Drinking Games in “The Dream in the Green Bower” | LI GUO
  13. 7. Ghostly Dicing: Gambling Games and Deception in Ming-Qing Short Stories | JIAYI CHEN
  14. 8. Playing “Journey to the West” | HONGMEI SUN
  15. 9. How China’s Young “Internet Addicts” Gamify the Disciplinary Treatment Camp | YICHEN RAO
  16. 10. Gaming while Aging: The Ludification of Later Life in “Pokémon GO” | KEREN HE
  17. 11. The Video Game “Chinese Parents” and Its Political Potentials | FLORIAN SCHNEIDER
  18. 12. The Public Gaming Discourse of “Honor of Kings” in China | JIAQI LI
  19. 13. Translation and Chinese Culture in Video Games | DOUGLAS EYMAN
  20. Glossary
  21. Selected Bibliography
  22. List of Contributors
  23. Index

Index

  • adaptation, 65, 72, 74, 247, 248, 275
  • aged mode of gaming, 194–95, 197–99, 208
  • agôn (games of skill), 118, 124, 125, 128, 129, 133
  • agôn-mimicry (or competition-simulation), 129
  • alea (games of chance), 118, 124, 125, 127, 133
  • alea-ilinx, 124
  • algorithms, 216, 221–22, 224–25, 228–30, 251
  • alquerque: of nine men’s morris, 42, 55n20; of three-in-a-row, 43, 46–47; of twelve, 42–43, 46–47, 49; of twelve men’s morris, 40–43, 46–47, 49, 55n21
  • Aluwen, 93
  • American Psychological Association, 173
  • Anderson, Benedict, 224, 232
  • animation, 220
  • antihistory, 237–38, 240–41
  • anti-immersion system, 175, 186
  • Arena of Valor, 242
  • augmented reality (AR), 194, 233
  • Avatam.saka Sūtra (Hua yan jing), 5, 19
  • baida (plain kicking), 82
  • Bakhtin, Mikhail, 119, 123, 134; and carnival mode in folk culture, 119, 134; and equality of utterance, 123; and polyphonic novel, 119, 123
  • Balinese cockfight, 185
  • Bao Yizhong, 31
  • Bateson, Gregory, 160–61
  • Baudrillard, Jean, 164
  • Bejeweled, 223
  • biji memoirs, 85
  • Blizzard Entertainment, 252, 253, 259
  • Bloom, Gina, 7, 19
  • board games, 26, 32, 40, 48, 51, 69; design, 188–89
  • Breath of the Wild, 260
  • bu da qiu (step play ball), 9, 19
  • “Bu fu lao” (“On Not Submitting to Old Age”), 84
  • Buddha, 158, 160–62, 167, 169
  • Buddhist monk, 62, 63
  • Burning Crusade (WoW expansion), 252, 256
  • Cahill, James, 104, 113n4
  • Caillois, Roger, 77n55, 100–101, 107, 111, 113n10, 118, 126, 130, 134, 164, 171n21
  • Candy Crush, 223
  • Cao Xueqin, 119, 124, 267
  • capitalism, 204, 215, 229
  • card games (paixi), 102–5, 112, 114–15n26
  • Cataclysm (WoW expansion), 256
  • causality, 144, 155n20
  • censorship, 1, 14–15, 17, 21, 230n1, 248, 251–56
  • chake (comic routines), 84
  • chance, 144, 148, 153; and control, 138, 152; games of, 61, 77n55, 103, 118, 130; uncertainty, 140, 146, 153; unpredictability, 144–45, 152. See also alea
  • chance-vertigo, 124
  • changhu (field site), 83
  • childhood, 218, 220, 222, 224
  • Chinese Ministry of Culture, 256
  • Chinese Ministry of Health, 173, 176
  • Chinese New Year, 219
  • Chinese Parents, 186, 213, 217
  • chuiwan (ball-hitting), 9, 20
  • Chundeng nao (Festive spring lanterns), 108–10, 111
  • Chunyu Kun, 8
  • chupu (a dice gambling game), 9, 19
  • “Chupu fu” (“Rhapsody on Chupu”), 9, 19
  • Chutes and Ladders, 64
  • ci song lyrics, 78, 119
  • Confucian scholar, 62, 63, 66, 69
  • Confucius, 4, 5, 19n36, 32, 33
  • contraband, 179, 180
  • Corneiussen, Hilde, 253
  • Costikyan, Greg, 111
  • counseling, psychological, 174, 177, 179, 185, 188
  • courtesans, 85, 93, 98n20; and drinking games, 126, 128–29; economic bonds with the patron, 124; government courtesans (guanji), 129; and kickball, 82–83; as ludic heroines, 117; relationship with patrons, 79, 84; in Qinglou meng, 118, 122–25
  • creolization, 3, 18
  • cuju (kickball), 8, 81–84
  • Dadu (modern Beijing), 80
  • Daoism, 90, 93, 94, 108
  • Daoist, 4, 25, 59, 62, 63, 67, 68, 90, 127, 143. See also Taoist
  • dawei (dominoes), 84
  • deception, 139, 144, 146, 148–50, 152–53; and cheating, 157, 160–63, 197, 205–6; and cheating chess, 40; and swindle, 144, 146, 148–52
  • deep play, 183, 184, 186, 187, 189
  • Deng Yubin, 79, 94
  • dianzi youxi (video games), 13–15
  • dice (touzi; die as singular form), 59, 130, 132–33, 138–39, 141–49, 151, 153; medicine die (yaotou), 148
  • diegetic, 224, 228
  • dieyun (rhyming compounds), 120–21
  • digital games, 1–2, 13–15, 18n11, 193, 248, 257; aged mode of gaming, 195, 197, 209; banning of, 186; as electronic opium, 174, 237–38
  • digital nationalism, 241–43
  • divination, 72, 73, 74, 77, 145; divinatory message, 146, 151
  • domestication, 248–49
  • Double-up (Shuangsheng), 181
  • Dragon King, 158–60, 162
  • Dragonflight (WoW expansion), 252
  • drillmaster(s), 178, 179, 180, 181, 182, 186
  • drinking games (jiuling), 64, 100, 102–5, 110, 113n12, 117–19, 123; vernacular aesthetics of, 119–22, 131–32
  • duixue lianju (playing the linked verse game facing the snow), 124
  • economy of drinking, 120–22
  • Electronic Arts, 215
  • Engrish, 258
  • Epic Games Store, 215
  • epitheatrical bonds, 83
  • erotic fantasy, 93–94
  • erotica of the Ming-Qing period: “erotica-in-erotica” convention, 104, 105, 114n24; existing scholarship, 100, 112n1; functions of games in erotica, 101; games as a literary convention, 100
  • er’ren changhu (two player kickball), 81
  • e-sports, 192–93, 195, 214
  • e-sugoroku, 61, 75n10, 267
  • ethnicity and games, 81
  • examinations, 59, 63, 70, 71, 72
  • experiential immediacy, 89, 90
  • face, 217, 219
  • fandom, 89, 90, 96
  • Fangguang dazhuangyan jing—yiming shentong youxi, 5
  • Farmville, 258
  • fate (ming), 144–46, 148; destiny, 145, 148; fortune, 138, 141, 144, 148, 152; predestination, 138, 145, 152
  • Feng Menglong, 106, 108, 110
  • fengliu (urban sophistication), 79, 90
  • fengyue (romance), 85
  • focalization, 94
  • foreignization, 248–49
  • Frankfurt School, 216
  • functionalism, 249
  • Galloway, Alexander, 216–17, 221, 224
  • gambling, 4; in board games, 61, 64, 73; chupu the dice gambling game, 9; in drinking games, 130, 133; gambler, 138–44, 148–53, 155n30; gambling addict, 138–39, 143, 145, 149, 153; in Ming Qing short stories, 138–53; in weiqi, 33–36
  • game: and civil service examinations, 89–90, 95; definition of, 1–5; and digital culture, 13–15; ethics of, 8–10; gameplay as enskillment, 7–8; and gaming as digital culture, 13–15; intercultural context of, 41, 46, 49–51; and internet addiction, 14, 21, 234, 238–39, 243; mechanics of, 216–17, 221–29; rules of, 59, 64, 69, 71–73, 75, 76, 118–19, 122–25, 127, 130, 133, 184; as masquerade, 48–49; sinicization of, 49; as social lubricant, 47, 49, 52; within a song, 85; transformative impact of, 49–50; and translation, 17, 18, 20, 247–51
  • game addiction: and elders, 192, 200; and gambling, 139, 143, 153; and Honor of Kings, 238–39, 243; to mobile games, 234
  • game board rock carvings: and ancient tracks, 45, 50, 54n14; and archaeology 40–42, 45–46, 55n20, 55n21; and carved boats, 42, 46–48, 50, 56n25; distribution of, 43–45; in Europe, 45–46, 49, 55n20; in Hong Kong, 41, 43–45; in Macao, 46–48; in Mainland China, 53n2; nomenclature of, 47; in Qatar, 48, 50, 52; and toponymy, 45, 54n18; and trade routes, 42, 45–48, 50–52
  • gamification, 16, 175, 189
  • gaming discourse, 233, 242–43
  • gaming disorder, 174
  • ganwang chang (the pole net field), 83
  • Gao Zhao, 59, 74
  • gaokao. See university entrance exam
  • “Gaotang fu” (“The Rhapsody of the Gaotang Terrace”), 91
  • Garachi, Robert, 257
  • gender, 9–11, 16, 79, 81, 83–85, 90; in Chinese Parents, 216–19, 227; and female immortality, 91–95; and female talent in gameplay, 117–22, 128–33; and game ethics, 9–10; and leisure, 10, 16, 83–84, 87–90, 123; masculinity and gameplay, 10, 85, 90, 112n1, 196; and non-normative sexualities, 101, 104; and polygamy, 109, 112n1. See also ludic heroine
  • Genshin Impact, 248, 259–62
  • geography (in board games), 65, 68, 72.
  • ghost, 138, 140–44, 147, 150–53, 154n14; strange, 141, 146, 151–52; strange- encounter, 146; supernatural, 140–43, 151
  • gift giving, 219, 223
  • globalization, 243, 248
  • glocalization, 248, 249, 258
  • goddess as a literary trope, 91, 94, 95–96
  • gold farming, 214, 254–55, 258, 264n27
  • Good Old Games (GOG), 215
  • goose, 61, 63, 64, 75
  • Great Clearance, 45
  • Green Dam (Youth Escort), 175, 186
  • green online games, 175
  • Gu Ruopu, 11, 20
  • Guan Hanqing, 79, 84–85, 86–90
  • guanchang (official field), 83
  • guoshou (National Hands), 11, 29–32. See also weiqi
  • Han Wo, 127
  • Hanan, Patrick, 113n3, 114n26
  • Hangzhou, 6, 29, 59, 69, 77, 81, 91, 238
  • Hexie, 186
  • historical narrative, 237–38, 240–41. See also antihistory
  • History of the Southern Dynasties, The, 11
  • Hoi Ha, 43–44, 54n13, 56n23
  • Hong Zun, 7, 19
  • Honglou meng (Dream of the Red Chamber), 119, 124, 126, 129, 260, 268
  • Honglou ren jing (Mirrors of the Persons in Dreams of the Red Chamber), 119
  • Honor of Kings (Wangzhe rongyao), 234–37, 260
  • Huan Wen, 9, 268
  • Huang Bosi, 7, 19
  • Huanqiu lansheng tu (a map for global travels), 65, 75, 76
  • Huayue hen (Traces of flowers and the moon), 123
  • Huizinga, Johan, 2–4, 12, 18, 20, 49, 51
  • Huolang tu (Portrait of the Gift Peddler), 7
  • hypermediacy, 80
  • ICD-11, 174
  • ideology, 215–17, 229
  • ilinx (failure to control vertigo), 118, 124, 133
  • imagined communities, 224
  • immediacy, 80
  • immersion, 224
  • independent games, 215
  • information and communication technologies (ICT), 214
  • information society, 225–26
  • institutional rules, 184, 185
  • interface, 216
  • Illustrated Manual of Kickball (Cuju tupu), 97n9
  • internet addict, 173, 174, 176, 182, 185
  • internet addiction (wangyin), 173, 175, 226
  • internet cafes, 175, 176
  • Itch.io, 215, 229
  • Japanese Sugoroku games, 8
  • ji di sha (The Base Kill), 181, 183, 184, 185, 187, 189
  • Ji Kang, 8, 19
  • “Jiang Xingge chonghui zhenzhushan” (“Jiang Xingge’s Reunion with His Pearl Shirt”), 106–8, 110–11
  • jiaozheng (judge), 82
  • jigu chuanhua (beat the drum, pass the flower), 102–3
  • jikouling (tongue twisters), 102–3
  • Jin Ping Mei (The Plum in the Golden Vase), 35, 105–6, 114n16, 114n23, 139; David Roy’s English translation of, 115n28
  • Jinghua yuan (Flowers in the Mirror), 117, 119, 122, 134, 135
  • jingoism, 53n5
  • jinlian (bound feet), 83
  • Jintong (Golden Child), 118
  • “Jinü cuju” (“Courtesan Kickball”), 91–94
  • jiu lianhuan (nine linked-rings), 6
  • journey as game, 157
  • karmic force, 142; heavenly force, 145, 152
  • kinesthetic pleasure, 204, 207
  • kong (emptiness), 126. See also śūnyatā (emptiness)
  • Kongregate, 215, 229
  • Kung Fu Panda, 258
  • labor, 214
  • Lady Guan, 11
  • Lalitavistara, 5, 19
  • Lan sheng tu (Seeing the Splendors), 59, 74
  • Langshi (History of a Libertine), 102–3, 106–7, 110–11, 114n24
  • laughter and amusement, 119, 123, 125, 130, 132, 134
  • Law on the Protection of Minors, 175
  • League of Legends, 176, 187, 235
  • Legend of Mir 2, 263n18
  • leisure, 1, 8, 10, 14–16; and carved game boards, 46–47; and drinking games, 117, 118, 123–25, 132, 134–35; and gaming for elders, 192–95, 198; and kickball games, 84–90; and weiqi, 23–28, 32–33
  • Li Boyuan, 12–13, 21, 117
  • Li Qingzhao, 11
  • Li Song, 7
  • Li Yu, 103, 105, 114n26, 138–44, 146, 150–52, 153n3, 154n7
  • Liancheng bi (Priceless Jade), 144
  • Ling Mengchu, 139, 144–47, 152, 154n7
  • literary innovation, 78, 96
  • Liu Zhongfu, 29–30
  • liubo (six sticks), 6, 8, 19, 40, 55n21
  • live-streaming, 215
  • localization, 237, 243, 247–49
  • Lou Cheng, 11
  • Lu Ban suo (Lu Ban lock), 6
  • Lü Tiancheng, 102, 113n13
  • Luck Cuddy, 253
  • ludic heroine, 10, 11, 117, 122
  • ludic self as a subject-in-process, 11, 118
  • ludology, 216–17, 221, 226, 229
  • ludonarrative dissonance, 217, 222
  • ludus, 125, 130
  • Luk Keng, 43, 45, 50, 54n18
  • Lunyu (The Analects), 7, 19, 32
  • “Luo shen fu” (“The Rhapsody on the Luo River Goddess”), 91
  • Ma Rong, 9, 19
  • magic circle, 3, 12–13, 20, 79
  • Mahākāla, 6
  • Mandelin, Clyde, 250
  • manga, 220
  • maqiu (polo), 11
  • mass art, 215
  • massive multiplayer online role-playing game (MMORPG), 247, 251, 254
  • McCurley, Matthew, 258
  • Meiren qiyong (Seven odes to the beauty), 128
  • memes, 221
  • Mencius, 32–33
  • Meng Jiao, 130
  • Metal Gear Solid, 223
  • mianzi. See face
  • miHoyo, 260
  • military training, 174, 177, 179, 189
  • mimicry, 118, 124, 129, 133
  • mini games, 222–23, 229
  • Mist of Pandaria (WoW expansion), 248, 252–53, 256–57, 259, 262
  • Mo Zi, 6
  • mobile electronic sport, 235
  • mobile games, 14, 176, 196–99, 223, 233–37, 239–43
  • modification, 234, 240, 242–43
  • Moheluo doll, 6, 19
  • money, 61, 64, 70, 72, 73; and gambling, 139–41, 143–46, 148–51, 153; paper money, 141, 151, 153; silver, 141–42
  • Mongol pastimes, 80
  • morality, 139–40, 143, 149, 152–53, 155n22; moral panic, 173, 174, 175. See also game: ethics of
  • Moskowitz, Marc, 2, 10, 20
  • multiaccounting, 205, 207–8
  • multimodality of literary games, 131–32
  • Nakamura, Lisa, 255
  • Nardi, Bonnie, 253
  • narratology, 215–17, 226–27, 229
  • narrator, 139, 143–44, 146–48, 152; narrative structure, 139, 142, 144, 146, 149–50, 155n20; symmetrical structure, 142, 144, 150; symmetry, 150
  • Nei Lak Shan, 43
  • Neo-Confucianism, 9–10
  • neoliberalism, 225, 229
  • nianyang (the confidence men), 148–50
  • nondiegetic. See diegetic
  • Nordlinger, John, 253
  • nostalgia, 218, 220, 229
  • “Notice on the Prevention of Online Gaming Indulgence among Minors,” 176
  • “Nü xiaowei” (“Female Kickball Players”), 86–88
  • ode (yong), 89
  • omniscient narration, 86, 11
  • one-child policy, 175, 176, 188
  • online gaming, 173–76
  • online gaming market, 214
  • paichang (arena of entertainment), 85
  • paidia (a power of improvisation and joy), 130–32
  • parenting, 217–19, 222, 225, 227, 229–30
  • Pat Sin Leng, 43
  • People’s Daily, 237, 239
  • play, definition of, 1–5, 159
  • playability of games, 10, 19
  • playbour, 208
  • player, 2–9, 15–16, 140, 142, 154n10; confrontations by the game system, 222–25; dual social identities of players and audience as game participants, 83; elders as players, 195–97; emotional exchanges between players, 126–27; and imagined reality, 69, 123, 164, 167, 184; interactions among players, 64–66; moral fortitude of, 89, 118; of the narrative, 140; non-Chinese players of Honor of Kings, 240, 242; player’s learning, 129–33; pleasure of, 106, 123; qualified player, 124–25; and socialization, 49, 52; of weiqi, 27–36
  • playfulness: as a criterion for game’s usefulness, 201, 206; in drinking games, 123; in erotica, 101, 105–6, 109; playful writing, 4, 13, 157; in sanqu, 79–80, 95; in Xiyou ji, 164
  • playground, 140
  • Pokémon, 199–200, 204–5, 207
  • Pokémon GO, 194, 199, 200–202, 204–8
  • Prell, Sophie, 258
  • principle of loss, 201–2, 206
  • principle of utility, 201
  • promotion games, 59, 63, 65, 69, 72, 74
  • psychological growth, 177
  • Pu Songling, 139, 144, 148–52, 154n7; The Historian of the Strange (Yishi shi), 149, 151, 154n7
  • punch line, 90, 94, 95
  • punishment for failing the game or breaking rules, 132–33
  • Pushuang (A Game Manual for Shuanglu), 7, 19
  • Qi lu deng (Lamp at the Crossroads), 62
  • qiandao game, 55n21
  • qiangou (dragging the hook), 8
  • qiaoling (elaborate drinking game), 129
  • Qijing shisan pian (Thirteen-Chapter Classic of Weiqi), 26–28
  • qing (feelings), 125–34; beiqing (agonizing memories), 127, 133; chiqing (keenness), 127, 133; chouqing (helpless sorrow), 127, 133; huanqing (joviality in gathering), 127, 133; liqing (longings upon separation), 127, 133; zhenqing (sincere feelings), 127, 133
  • Qinglou ji (The Records of the Green Bowers), 93
  • Qinglou meng (The Dream in the Green Bower), 117–19, 122–26, 132
  • qiqiao, 10
  • qiumen (goal), 83
  • qiuqian (swinging), 10
  • quzi ci (lyrics composed to a tune with a fixed tune title), 119
  • reader, 139–40, 142–44, 146–49, 151–53, 153n22, 154n10; (meta)game of reading, 140, 152; method of reading (dufa), 139, 143; readerly agency, 139–40; reading, 140, 143, 144
  • real-money trading (RMT), 254–55, 264n22
  • Reddit, 261
  • Regulations on the Protection of Minors Relating to Online Behaviors, 176, 184
  • remediation, 79, 80, 86, 91, 93–94, 95
  • resistance, 168, 178, 180–81, 184, 240, 243
  • retirees, 192–93, 200, 207
  • Rettberg, Jill Walker, 253
  • riddles (caimi), 102–3, 112, 129, 131, 132
  • Riot Games, 177
  • Rivera, Takeo, 259
  • Roddy, Stephen, 122, 135
  • role-playing, 63, 61–64, 100, 106
  • Rou putuan (Carnal prayer mat), 103–5, 112; Patrick Hanan’s English translation of, 113n3
  • Ruan Ji, 8, 269
  • Sacra, Marianna, 250
  • Sadula, 79, 91
  • San guo sha (Three Kingdoms Kill), 181, 182, 186, 189
  • Sanhua Yuanzhu (Divinity of Dispersed Flowers), 118
  • sanqu (song poems), 78–96, 119; accessibility of, 78, 80
  • sanren changhu (three-player kickball), 81
  • se (form), 126
  • SEGA, 250
  • senior gaming, 194–95, 198, 207
  • Shek Pik, 43–44, 46
  • Sheng guan tu (ascending to office), 59, 74, 76, 77. See also promotion games
  • Sheng you tu (A Map for Splendid Journeys), 58
  • Shentong youxi (Divine Gameplay), 5, 19
  • shi poetry, 78
  • Shiji (Records of the Grand Historian), 150
  • Shilin guangji (Collection from the Expansive Forest of Things Worth Knowing), 81
  • shinü yuanshe (female kickball teams), 79, 82
  • “Shinü yuanshe qiqiu shuangguan” (“The Double Entendres Surrounding a Female Kickball Team”), 94, 99
  • Shishuo xinyu (A New Account of the Tales of the World), 9, 37, 270
  • shuanglu (“Double-Six” game), 7, 84
  • shuangsheng (twin sounds, or alliterations), 120–22
  • Shui Hau, 43, 45, 54n13, 54nn17–18
  • Shunshi xiu, 93
  • Silent Operas (Wusheng xi), 140
  • Sima Guang, 9, 20
  • simulacrum, 165, 167–69
  • simulation, 220–21, 223, 225, 229–30
  • Sims, The, 220
  • soccer, 81, 183
  • social control, 174, 176, 188, 189
  • spectator as a literary device, 80, 81
  • sport, 78, 79, 81–82, 93–94, 186; blurred boundaries between sport and dance, 82; sportsmanship, 93
  • Squire, Kurt, 257
  • Starr, Chloë, 123
  • Steam, 213, 215, 217, 226, 228–29
  • Stevens, Tiffany, 258
  • Su Shi, 143
  • Sugoroku, 61, 72, 75, 77. See also e-sugoroku
  • Sun Wukong (Monkey), 157, 160, 165–66, 168–69, 172n28, 172n30, 242; and cheating, 162–63; and simulacrum, 167, 169; and transgressive gameplay, 164–65, 167–68; and wager, 161–64
  • Sun Yusheng, 117
  • śūnyatā (emptiness), 119. See also kong (emptiness)
  • sympathy, 126, 131, 136
  • Taiwan, 192–94, 199, 200–202, 206–7, 260
  • taju (kickball), 6
  • Tang Shi, 79
  • tangram puzzles, 7
  • Taoist, 159, 165, 166
  • taoxiang qiu (earthen sound ball), 6, 19
  • technological affordance, 216
  • Tencent, 235–43
  • Ting Kok, 43–44, 50, 54n13
  • tongxin ling (same-heart drinking game), 130
  • touhu (pitch-pot games), 7, 10, 102, 105–6
  • trainees, 177–82, 184, 186, 187, 188, 189
  • transgressive gameplay, 157, 159, 164, 167–69
  • translation, 247–49
  • travel (in games), 63, 65, 72, 73
  • treatment camp, 175, 176, 177
  • Tsat Muk Kiu, 43, 45, 50, 54n11
  • Tung Chung, 43–45, 50, 54n18, 57n40
  • Ultima Online, 254–55
  • Uncle Pokémon, 202
  • university entrance exam, 213, 227–30
  • urban landscape, 48–52
  • valorization of games, 79
  • van Gulik, Robert Hans, 113n13, 114n25
  • vicarious experience, 95
  • videogame, 2, 157, 249, 251
  • virtual reality (VR), 208–9
  • wager, 159–64
  • Wagner, Rudolf, 123, 134
  • walking simulator, 196
  • Wang, Richard, 113n2
  • Wang Shizhen, 145
  • Wang Tingne, 24–26, 28, 31
  • Wang Xianzhi, 9
  • Wang Yuanding, 93
  • Wayward minors, 174
  • Web 2.0, 215
  • WeChat, 197–98
  • weiqi, 2, 8, 10–11, 15, 20; Confucian disdain for weiqi, 32–34; and cosmology, 26, 28; and cultivation, 27; female weiqi players, 11; and gambling, 33–35; game board, 41, 43–44, 48, 56n23, 57n37; and good character, 26–27; and metaphor, 27–28; occupational weiqi players, 29–32
  • weizhi game. See qiandao game
  • West Lake, 58–77
  • Wing Lung Wai, 43
  • women’s crossdressing in gameplay, 11
  • World Health Organization, 174
  • World of Warcraft (WoW), 248–49, 252–57, 259–60
  • Wrath of the Lich King (WoW expansion), 256
  • Wu Cheng’en, 158
  • Wu Cuncun, 112n1
  • Xenoblade Chronicles X, 251
  • xiake (knight-errant), 62
  • Xianglian ji (Collection of the Scented Dress-Case), 127
  • xiangpu (wrestling), 9, 20
  • xiangqi (elephant chess), 10
  • xiangyan (fragrant and bedazzling), 123, 127
  • xiangyan shi (fragrant and bedazzling poems), 123
  • xiaoling (short ci poem), 119
  • xiaoling (single-stanza song), 90
  • Xihu sheng you tu (A Map for Splendid Journeys on West Lake), 58
  • Xiuta yeshi (Unofficial History of the Embroidered Couch), 102–3, 110, 114n14, 114n24
  • Xixiang ji (The Story of the Western Wing), 119
  • Xixiang jiuling (Romance of the Western Chamber Drinking Games), 119
  • Xiyou ji (Journey to the West), 140, 157, 159, 170n4
  • Xuanxuan qijing (Mystery of Mysteries: The Classic of Weiqi), 26–27, 33
  • Xuanxue (The Mystery School), 8
  • Yangchun baixue (Sunny Springs, Brilliant Snow), 91
  • Yanji tu (Diagrams of Banquet Tables), 7, 19
  • Yao Shu, 11
  • Yeh, Catherine, 123, 134, 135
  • Yihong yuan (Pleasing Red House), 123
  • Yijian zhi (Record of the Listener), 145–46
  • yiren changhu (solo player kickball), 81
  • Yongxi yuefu (Songs of Harmonious Resplendence), 91, 94
  • you (play, game), 4–5, 157–58, 169
  • you ren you yu (to expertly play with a knife), 5
  • You Tong, 139
  • you xin (wandering of the heart and mind), 4–5
  • you yu yi (skillful play in art), 4–5, 7, 18n16
  • Young, Kimberly, 173
  • youwan (play), 4
  • youxi (play), 4–5, 12–13, 19, 20, 21, 157
  • youxi baguwen (playful eight-legged essay), 13, 21
  • Youxi bao, 12–13, 21
  • Youxi shijie (Recreation world), 12–13
  • Youxi zazhi (The Pastime), 12–13
  • Yu Da, 117, 122, 123, 127, 135–37
  • Yu Yue, 58–77
  • Yuan Dan, 9
  • Yuan Mei, 151–53
  • yuanshe (team kickball), 81
  • Yuanshen. See Genshin Impact
  • yuefu poem, 261
  • Yunü (Jade Fairy), 118
  • Zero Wing, 250
  • Zhang Kejiu, 79
  • Zhanguo ce (Intrigues of the Warring States), 6
  • Zheng Hui, 11
  • Zhu Yuanzhang, 96
  • Zhuangzi, 4–5, 18
  • zhushuai (commander), 6
  • Zuoyin yipu (Master Shade-Sitter’s Weiqi Manual), 24–26, 28

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