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table of contents
Index
- adaptation, 65, 72, 74, 247, 248, 275
- aged mode of gaming, 194–95, 197–99, 208
- agôn (games of skill), 118, 124, 125, 128, 129, 133
- agôn-mimicry (or competition-simulation), 129
- alea (games of chance), 118, 124, 125, 127, 133
- alea-ilinx, 124
- algorithms, 216, 221–22, 224–25, 228–30, 251
- alquerque: of nine men’s morris, 42, 55n20; of three-in-a-row, 43, 46–47; of twelve, 42–43, 46–47, 49; of twelve men’s morris, 40–43, 46–47, 49, 55n21
- Aluwen, 93
- American Psychological Association, 173
- Anderson, Benedict, 224, 232
- animation, 220
- antihistory, 237–38, 240–41
- anti-immersion system, 175, 186
- Arena of Valor, 242
- augmented reality (AR), 194, 233
- Avatam.saka Sūtra (Hua yan jing), 5, 19
- baida (plain kicking), 82
- Bakhtin, Mikhail, 119, 123, 134; and carnival mode in folk culture, 119, 134; and equality of utterance, 123; and polyphonic novel, 119, 123
- Balinese cockfight, 185
- Bao Yizhong, 31
- Bateson, Gregory, 160–61
- Baudrillard, Jean, 164
- Bejeweled, 223
- biji memoirs, 85
- Blizzard Entertainment, 252, 253, 259
- Bloom, Gina, 7, 19
- board games, 26, 32, 40, 48, 51, 69; design, 188–89
- Breath of the Wild, 260
- bu da qiu (step play ball), 9, 19
- “Bu fu lao” (“On Not Submitting to Old Age”), 84
- Buddha, 158, 160–62, 167, 169
- Buddhist monk, 62, 63
- Burning Crusade (WoW expansion), 252, 256
- Cahill, James, 104, 113n4
- Caillois, Roger, 77n55, 100–101, 107, 111, 113n10, 118, 126, 130, 134, 164, 171n21
- Candy Crush, 223
- Cao Xueqin, 119, 124, 267
- capitalism, 204, 215, 229
- card games (paixi), 102–5, 112, 114–15n26
- Cataclysm (WoW expansion), 256
- causality, 144, 155n20
- censorship, 1, 14–15, 17, 21, 230n1, 248, 251–56
- chake (comic routines), 84
- chance, 144, 148, 153; and control, 138, 152; games of, 61, 77n55, 103, 118, 130; uncertainty, 140, 146, 153; unpredictability, 144–45, 152. See also alea
- chance-vertigo, 124
- changhu (field site), 83
- childhood, 218, 220, 222, 224
- Chinese Ministry of Culture, 256
- Chinese Ministry of Health, 173, 176
- Chinese New Year, 219
- Chinese Parents, 186, 213, 217
- chuiwan (ball-hitting), 9, 20
- Chundeng nao (Festive spring lanterns), 108–10, 111
- Chunyu Kun, 8
- chupu (a dice gambling game), 9, 19
- “Chupu fu” (“Rhapsody on Chupu”), 9, 19
- Chutes and Ladders, 64
- ci song lyrics, 78, 119
- Confucian scholar, 62, 63, 66, 69
- Confucius, 4, 5, 19n36, 32, 33
- contraband, 179, 180
- Corneiussen, Hilde, 253
- Costikyan, Greg, 111
- counseling, psychological, 174, 177, 179, 185, 188
- courtesans, 85, 93, 98n20; and drinking games, 126, 128–29; economic bonds with the patron, 124; government courtesans (guanji), 129; and kickball, 82–83; as ludic heroines, 117; relationship with patrons, 79, 84; in Qinglou meng, 118, 122–25
- creolization, 3, 18
- cuju (kickball), 8, 81–84
- Dadu (modern Beijing), 80
- Daoism, 90, 93, 94, 108
- Daoist, 4, 25, 59, 62, 63, 67, 68, 90, 127, 143. See also Taoist
- dawei (dominoes), 84
- deception, 139, 144, 146, 148–50, 152–53; and cheating, 157, 160–63, 197, 205–6; and cheating chess, 40; and swindle, 144, 146, 148–52
- deep play, 183, 184, 186, 187, 189
- Deng Yubin, 79, 94
- dianzi youxi (video games), 13–15
- dice (touzi; die as singular form), 59, 130, 132–33, 138–39, 141–49, 151, 153; medicine die (yaotou), 148
- diegetic, 224, 228
- dieyun (rhyming compounds), 120–21
- digital games, 1–2, 13–15, 18n11, 193, 248, 257; aged mode of gaming, 195, 197, 209; banning of, 186; as electronic opium, 174, 237–38
- digital nationalism, 241–43
- divination, 72, 73, 74, 77, 145; divinatory message, 146, 151
- domestication, 248–49
- Double-up (Shuangsheng), 181
- Dragon King, 158–60, 162
- Dragonflight (WoW expansion), 252
- drillmaster(s), 178, 179, 180, 181, 182, 186
- drinking games (jiuling), 64, 100, 102–5, 110, 113n12, 117–19, 123; vernacular aesthetics of, 119–22, 131–32
- duixue lianju (playing the linked verse game facing the snow), 124
- economy of drinking, 120–22
- Electronic Arts, 215
- Engrish, 258
- Epic Games Store, 215
- epitheatrical bonds, 83
- erotic fantasy, 93–94
- erotica of the Ming-Qing period: “erotica-in-erotica” convention, 104, 105, 114n24; existing scholarship, 100, 112n1; functions of games in erotica, 101; games as a literary convention, 100
- er’ren changhu (two player kickball), 81
- e-sports, 192–93, 195, 214
- e-sugoroku, 61, 75n10, 267
- ethnicity and games, 81
- examinations, 59, 63, 70, 71, 72
- experiential immediacy, 89, 90
- face, 217, 219
- fandom, 89, 90, 96
- Fangguang dazhuangyan jing—yiming shentong youxi, 5
- Farmville, 258
- fate (ming), 144–46, 148; destiny, 145, 148; fortune, 138, 141, 144, 148, 152; predestination, 138, 145, 152
- Feng Menglong, 106, 108, 110
- fengliu (urban sophistication), 79, 90
- fengyue (romance), 85
- focalization, 94
- foreignization, 248–49
- Frankfurt School, 216
- functionalism, 249
- Galloway, Alexander, 216–17, 221, 224
- gambling, 4; in board games, 61, 64, 73; chupu the dice gambling game, 9; in drinking games, 130, 133; gambler, 138–44, 148–53, 155n30; gambling addict, 138–39, 143, 145, 149, 153; in Ming Qing short stories, 138–53; in weiqi, 33–36
- game: and civil service examinations, 89–90, 95; definition of, 1–5; and digital culture, 13–15; ethics of, 8–10; gameplay as enskillment, 7–8; and gaming as digital culture, 13–15; intercultural context of, 41, 46, 49–51; and internet addiction, 14, 21, 234, 238–39, 243; mechanics of, 216–17, 221–29; rules of, 59, 64, 69, 71–73, 75, 76, 118–19, 122–25, 127, 130, 133, 184; as masquerade, 48–49; sinicization of, 49; as social lubricant, 47, 49, 52; within a song, 85; transformative impact of, 49–50; and translation, 17, 18, 20, 247–51
- game addiction: and elders, 192, 200; and gambling, 139, 143, 153; and Honor of Kings, 238–39, 243; to mobile games, 234
- game board rock carvings: and ancient tracks, 45, 50, 54n14; and archaeology 40–42, 45–46, 55n20, 55n21; and carved boats, 42, 46–48, 50, 56n25; distribution of, 43–45; in Europe, 45–46, 49, 55n20; in Hong Kong, 41, 43–45; in Macao, 46–48; in Mainland China, 53n2; nomenclature of, 47; in Qatar, 48, 50, 52; and toponymy, 45, 54n18; and trade routes, 42, 45–48, 50–52
- gamification, 16, 175, 189
- gaming discourse, 233, 242–43
- gaming disorder, 174
- ganwang chang (the pole net field), 83
- Gao Zhao, 59, 74
- gaokao. See university entrance exam
- “Gaotang fu” (“The Rhapsody of the Gaotang Terrace”), 91
- Garachi, Robert, 257
- gender, 9–11, 16, 79, 81, 83–85, 90; in Chinese Parents, 216–19, 227; and female immortality, 91–95; and female talent in gameplay, 117–22, 128–33; and game ethics, 9–10; and leisure, 10, 16, 83–84, 87–90, 123; masculinity and gameplay, 10, 85, 90, 112n1, 196; and non-normative sexualities, 101, 104; and polygamy, 109, 112n1. See also ludic heroine
- Genshin Impact, 248, 259–62
- geography (in board games), 65, 68, 72.
- ghost, 138, 140–44, 147, 150–53, 154n14; strange, 141, 146, 151–52; strange- encounter, 146; supernatural, 140–43, 151
- gift giving, 219, 223
- globalization, 243, 248
- glocalization, 248, 249, 258
- goddess as a literary trope, 91, 94, 95–96
- gold farming, 214, 254–55, 258, 264n27
- Good Old Games (GOG), 215
- goose, 61, 63, 64, 75
- Great Clearance, 45
- Green Dam (Youth Escort), 175, 186
- green online games, 175
- Gu Ruopu, 11, 20
- Guan Hanqing, 79, 84–85, 86–90
- guanchang (official field), 83
- guoshou (National Hands), 11, 29–32. See also weiqi
- Han Wo, 127
- Hanan, Patrick, 113n3, 114n26
- Hangzhou, 6, 29, 59, 69, 77, 81, 91, 238
- Hexie, 186
- historical narrative, 237–38, 240–41. See also antihistory
- History of the Southern Dynasties, The, 11
- Hoi Ha, 43–44, 54n13, 56n23
- Hong Zun, 7, 19
- Honglou meng (Dream of the Red Chamber), 119, 124, 126, 129, 260, 268
- Honglou ren jing (Mirrors of the Persons in Dreams of the Red Chamber), 119
- Honor of Kings (Wangzhe rongyao), 234–37, 260
- Huan Wen, 9, 268
- Huang Bosi, 7, 19
- Huanqiu lansheng tu (a map for global travels), 65, 75, 76
- Huayue hen (Traces of flowers and the moon), 123
- Huizinga, Johan, 2–4, 12, 18, 20, 49, 51
- Huolang tu (Portrait of the Gift Peddler), 7
- hypermediacy, 80
- ICD-11, 174
- ideology, 215–17, 229
- ilinx (failure to control vertigo), 118, 124, 133
- imagined communities, 224
- immediacy, 80
- immersion, 224
- independent games, 215
- information and communication technologies (ICT), 214
- information society, 225–26
- institutional rules, 184, 185
- interface, 216
- Illustrated Manual of Kickball (Cuju tupu), 97n9
- internet addict, 173, 174, 176, 182, 185
- internet addiction (wangyin), 173, 175, 226
- internet cafes, 175, 176
- Itch.io, 215, 229
- Japanese Sugoroku games, 8
- ji di sha (The Base Kill), 181, 183, 184, 185, 187, 189
- Ji Kang, 8, 19
- “Jiang Xingge chonghui zhenzhushan” (“Jiang Xingge’s Reunion with His Pearl Shirt”), 106–8, 110–11
- jiaozheng (judge), 82
- jigu chuanhua (beat the drum, pass the flower), 102–3
- jikouling (tongue twisters), 102–3
- Jin Ping Mei (The Plum in the Golden Vase), 35, 105–6, 114n16, 114n23, 139; David Roy’s English translation of, 115n28
- Jinghua yuan (Flowers in the Mirror), 117, 119, 122, 134, 135
- jingoism, 53n5
- jinlian (bound feet), 83
- Jintong (Golden Child), 118
- “Jinü cuju” (“Courtesan Kickball”), 91–94
- jiu lianhuan (nine linked-rings), 6
- journey as game, 157
- karmic force, 142; heavenly force, 145, 152
- kinesthetic pleasure, 204, 207
- kong (emptiness), 126. See also śūnyatā (emptiness)
- Kongregate, 215, 229
- Kung Fu Panda, 258
- labor, 214
- Lady Guan, 11
- Lalitavistara, 5, 19
- Lan sheng tu (Seeing the Splendors), 59, 74
- Langshi (History of a Libertine), 102–3, 106–7, 110–11, 114n24
- laughter and amusement, 119, 123, 125, 130, 132, 134
- Law on the Protection of Minors, 175
- League of Legends, 176, 187, 235
- Legend of Mir 2, 263n18
- leisure, 1, 8, 10, 14–16; and carved game boards, 46–47; and drinking games, 117, 118, 123–25, 132, 134–35; and gaming for elders, 192–95, 198; and kickball games, 84–90; and weiqi, 23–28, 32–33
- Li Boyuan, 12–13, 21, 117
- Li Qingzhao, 11
- Li Song, 7
- Li Yu, 103, 105, 114n26, 138–44, 146, 150–52, 153n3, 154n7
- Liancheng bi (Priceless Jade), 144
- Ling Mengchu, 139, 144–47, 152, 154n7
- literary innovation, 78, 96
- Liu Zhongfu, 29–30
- liubo (six sticks), 6, 8, 19, 40, 55n21
- live-streaming, 215
- localization, 237, 243, 247–49
- Lou Cheng, 11
- Lu Ban suo (Lu Ban lock), 6
- Lü Tiancheng, 102, 113n13
- Luck Cuddy, 253
- ludic heroine, 10, 11, 117, 122
- ludic self as a subject-in-process, 11, 118
- ludology, 216–17, 221, 226, 229
- ludonarrative dissonance, 217, 222
- ludus, 125, 130
- Luk Keng, 43, 45, 50, 54n18
- Lunyu (The Analects), 7, 19, 32
- “Luo shen fu” (“The Rhapsody on the Luo River Goddess”), 91
- Ma Rong, 9, 19
- magic circle, 3, 12–13, 20, 79
- Mahākāla, 6
- Mandelin, Clyde, 250
- manga, 220
- maqiu (polo), 11
- mass art, 215
- massive multiplayer online role-playing game (MMORPG), 247, 251, 254
- McCurley, Matthew, 258
- Meiren qiyong (Seven odes to the beauty), 128
- memes, 221
- Mencius, 32–33
- Meng Jiao, 130
- Metal Gear Solid, 223
- mianzi. See face
- miHoyo, 260
- military training, 174, 177, 179, 189
- mimicry, 118, 124, 129, 133
- mini games, 222–23, 229
- Mist of Pandaria (WoW expansion), 248, 252–53, 256–57, 259, 262
- Mo Zi, 6
- mobile electronic sport, 235
- mobile games, 14, 176, 196–99, 223, 233–37, 239–43
- modification, 234, 240, 242–43
- Moheluo doll, 6, 19
- money, 61, 64, 70, 72, 73; and gambling, 139–41, 143–46, 148–51, 153; paper money, 141, 151, 153; silver, 141–42
- Mongol pastimes, 80
- morality, 139–40, 143, 149, 152–53, 155n22; moral panic, 173, 174, 175. See also game: ethics of
- Moskowitz, Marc, 2, 10, 20
- multiaccounting, 205, 207–8
- multimodality of literary games, 131–32
- Nakamura, Lisa, 255
- Nardi, Bonnie, 253
- narratology, 215–17, 226–27, 229
- narrator, 139, 143–44, 146–48, 152; narrative structure, 139, 142, 144, 146, 149–50, 155n20; symmetrical structure, 142, 144, 150; symmetry, 150
- Nei Lak Shan, 43
- Neo-Confucianism, 9–10
- neoliberalism, 225, 229
- nianyang (the confidence men), 148–50
- nondiegetic. See diegetic
- Nordlinger, John, 253
- nostalgia, 218, 220, 229
- “Notice on the Prevention of Online Gaming Indulgence among Minors,” 176
- “Nü xiaowei” (“Female Kickball Players”), 86–88
- ode (yong), 89
- omniscient narration, 86, 11
- one-child policy, 175, 176, 188
- online gaming, 173–76
- online gaming market, 214
- paichang (arena of entertainment), 85
- paidia (a power of improvisation and joy), 130–32
- parenting, 217–19, 222, 225, 227, 229–30
- Pat Sin Leng, 43
- People’s Daily, 237, 239
- play, definition of, 1–5, 159
- playability of games, 10, 19
- playbour, 208
- player, 2–9, 15–16, 140, 142, 154n10; confrontations by the game system, 222–25; dual social identities of players and audience as game participants, 83; elders as players, 195–97; emotional exchanges between players, 126–27; and imagined reality, 69, 123, 164, 167, 184; interactions among players, 64–66; moral fortitude of, 89, 118; of the narrative, 140; non-Chinese players of Honor of Kings, 240, 242; player’s learning, 129–33; pleasure of, 106, 123; qualified player, 124–25; and socialization, 49, 52; of weiqi, 27–36
- playfulness: as a criterion for game’s usefulness, 201, 206; in drinking games, 123; in erotica, 101, 105–6, 109; playful writing, 4, 13, 157; in sanqu, 79–80, 95; in Xiyou ji, 164
- playground, 140
- Pokémon, 199–200, 204–5, 207
- Pokémon GO, 194, 199, 200–202, 204–8
- Prell, Sophie, 258
- principle of loss, 201–2, 206
- principle of utility, 201
- promotion games, 59, 63, 65, 69, 72, 74
- psychological growth, 177
- Pu Songling, 139, 144, 148–52, 154n7; The Historian of the Strange (Yishi shi), 149, 151, 154n7
- punch line, 90, 94, 95
- punishment for failing the game or breaking rules, 132–33
- Pushuang (A Game Manual for Shuanglu), 7, 19
- Qi lu deng (Lamp at the Crossroads), 62
- qiandao game, 55n21
- qiangou (dragging the hook), 8
- qiaoling (elaborate drinking game), 129
- Qijing shisan pian (Thirteen-Chapter Classic of Weiqi), 26–28
- qing (feelings), 125–34; beiqing (agonizing memories), 127, 133; chiqing (keenness), 127, 133; chouqing (helpless sorrow), 127, 133; huanqing (joviality in gathering), 127, 133; liqing (longings upon separation), 127, 133; zhenqing (sincere feelings), 127, 133
- Qinglou ji (The Records of the Green Bowers), 93
- Qinglou meng (The Dream in the Green Bower), 117–19, 122–26, 132
- qiqiao, 10
- qiumen (goal), 83
- qiuqian (swinging), 10
- quzi ci (lyrics composed to a tune with a fixed tune title), 119
- reader, 139–40, 142–44, 146–49, 151–53, 153n22, 154n10; (meta)game of reading, 140, 152; method of reading (dufa), 139, 143; readerly agency, 139–40; reading, 140, 143, 144
- real-money trading (RMT), 254–55, 264n22
- Reddit, 261
- Regulations on the Protection of Minors Relating to Online Behaviors, 176, 184
- remediation, 79, 80, 86, 91, 93–94, 95
- resistance, 168, 178, 180–81, 184, 240, 243
- retirees, 192–93, 200, 207
- Rettberg, Jill Walker, 253
- riddles (caimi), 102–3, 112, 129, 131, 132
- Riot Games, 177
- Rivera, Takeo, 259
- Roddy, Stephen, 122, 135
- role-playing, 63, 61–64, 100, 106
- Rou putuan (Carnal prayer mat), 103–5, 112; Patrick Hanan’s English translation of, 113n3
- Ruan Ji, 8, 269
- Sacra, Marianna, 250
- Sadula, 79, 91
- San guo sha (Three Kingdoms Kill), 181, 182, 186, 189
- Sanhua Yuanzhu (Divinity of Dispersed Flowers), 118
- sanqu (song poems), 78–96, 119; accessibility of, 78, 80
- sanren changhu (three-player kickball), 81
- se (form), 126
- SEGA, 250
- senior gaming, 194–95, 198, 207
- Shek Pik, 43–44, 46
- Sheng guan tu (ascending to office), 59, 74, 76, 77. See also promotion games
- Sheng you tu (A Map for Splendid Journeys), 58
- Shentong youxi (Divine Gameplay), 5, 19
- shi poetry, 78
- Shiji (Records of the Grand Historian), 150
- Shilin guangji (Collection from the Expansive Forest of Things Worth Knowing), 81
- shinü yuanshe (female kickball teams), 79, 82
- “Shinü yuanshe qiqiu shuangguan” (“The Double Entendres Surrounding a Female Kickball Team”), 94, 99
- Shishuo xinyu (A New Account of the Tales of the World), 9, 37, 270
- shuanglu (“Double-Six” game), 7, 84
- shuangsheng (twin sounds, or alliterations), 120–22
- Shui Hau, 43, 45, 54n13, 54nn17–18
- Shunshi xiu, 93
- Silent Operas (Wusheng xi), 140
- Sima Guang, 9, 20
- simulacrum, 165, 167–69
- simulation, 220–21, 223, 225, 229–30
- Sims, The, 220
- soccer, 81, 183
- social control, 174, 176, 188, 189
- spectator as a literary device, 80, 81
- sport, 78, 79, 81–82, 93–94, 186; blurred boundaries between sport and dance, 82; sportsmanship, 93
- Squire, Kurt, 257
- Starr, Chloë, 123
- Steam, 213, 215, 217, 226, 228–29
- Stevens, Tiffany, 258
- Su Shi, 143
- Sugoroku, 61, 72, 75, 77. See also e-sugoroku
- Sun Wukong (Monkey), 157, 160, 165–66, 168–69, 172n28, 172n30, 242; and cheating, 162–63; and simulacrum, 167, 169; and transgressive gameplay, 164–65, 167–68; and wager, 161–64
- Sun Yusheng, 117
- śūnyatā (emptiness), 119. See also kong (emptiness)
- sympathy, 126, 131, 136
- Taiwan, 192–94, 199, 200–202, 206–7, 260
- taju (kickball), 6
- Tang Shi, 79
- tangram puzzles, 7
- Taoist, 159, 165, 166
- taoxiang qiu (earthen sound ball), 6, 19
- technological affordance, 216
- Tencent, 235–43
- Ting Kok, 43–44, 50, 54n13
- tongxin ling (same-heart drinking game), 130
- touhu (pitch-pot games), 7, 10, 102, 105–6
- trainees, 177–82, 184, 186, 187, 188, 189
- transgressive gameplay, 157, 159, 164, 167–69
- translation, 247–49
- travel (in games), 63, 65, 72, 73
- treatment camp, 175, 176, 177
- Tsat Muk Kiu, 43, 45, 50, 54n11
- Tung Chung, 43–45, 50, 54n18, 57n40
- Ultima Online, 254–55
- Uncle Pokémon, 202
- university entrance exam, 213, 227–30
- urban landscape, 48–52
- valorization of games, 79
- van Gulik, Robert Hans, 113n13, 114n25
- vicarious experience, 95
- videogame, 2, 157, 249, 251
- virtual reality (VR), 208–9
- wager, 159–64
- Wagner, Rudolf, 123, 134
- walking simulator, 196
- Wang, Richard, 113n2
- Wang Shizhen, 145
- Wang Tingne, 24–26, 28, 31
- Wang Xianzhi, 9
- Wang Yuanding, 93
- Wayward minors, 174
- Web 2.0, 215
- WeChat, 197–98
- weiqi, 2, 8, 10–11, 15, 20; Confucian disdain for weiqi, 32–34; and cosmology, 26, 28; and cultivation, 27; female weiqi players, 11; and gambling, 33–35; game board, 41, 43–44, 48, 56n23, 57n37; and good character, 26–27; and metaphor, 27–28; occupational weiqi players, 29–32
- weizhi game. See qiandao game
- West Lake, 58–77
- Wing Lung Wai, 43
- women’s crossdressing in gameplay, 11
- World Health Organization, 174
- World of Warcraft (WoW), 248–49, 252–57, 259–60
- Wrath of the Lich King (WoW expansion), 256
- Wu Cheng’en, 158
- Wu Cuncun, 112n1
- Xenoblade Chronicles X, 251
- xiake (knight-errant), 62
- Xianglian ji (Collection of the Scented Dress-Case), 127
- xiangpu (wrestling), 9, 20
- xiangqi (elephant chess), 10
- xiangyan (fragrant and bedazzling), 123, 127
- xiangyan shi (fragrant and bedazzling poems), 123
- xiaoling (short ci poem), 119
- xiaoling (single-stanza song), 90
- Xihu sheng you tu (A Map for Splendid Journeys on West Lake), 58
- Xiuta yeshi (Unofficial History of the Embroidered Couch), 102–3, 110, 114n14, 114n24
- Xixiang ji (The Story of the Western Wing), 119
- Xixiang jiuling (Romance of the Western Chamber Drinking Games), 119
- Xiyou ji (Journey to the West), 140, 157, 159, 170n4
- Xuanxuan qijing (Mystery of Mysteries: The Classic of Weiqi), 26–27, 33
- Xuanxue (The Mystery School), 8
- Yangchun baixue (Sunny Springs, Brilliant Snow), 91
- Yanji tu (Diagrams of Banquet Tables), 7, 19
- Yao Shu, 11
- Yeh, Catherine, 123, 134, 135
- Yihong yuan (Pleasing Red House), 123
- Yijian zhi (Record of the Listener), 145–46
- yiren changhu (solo player kickball), 81
- Yongxi yuefu (Songs of Harmonious Resplendence), 91, 94
- you (play, game), 4–5, 157–58, 169
- you ren you yu (to expertly play with a knife), 5
- You Tong, 139
- you xin (wandering of the heart and mind), 4–5
- you yu yi (skillful play in art), 4–5, 7, 18n16
- Young, Kimberly, 173
- youwan (play), 4
- youxi (play), 4–5, 12–13, 19, 20, 21, 157
- youxi baguwen (playful eight-legged essay), 13, 21
- Youxi bao, 12–13, 21
- Youxi shijie (Recreation world), 12–13
- Youxi zazhi (The Pastime), 12–13
- Yu Da, 117, 122, 123, 127, 135–37
- Yu Yue, 58–77
- Yuan Dan, 9
- Yuan Mei, 151–53
- yuanshe (team kickball), 81
- Yuanshen. See Genshin Impact
- yuefu poem, 261
- Yunü (Jade Fairy), 118
- Zero Wing, 250
- Zhang Kejiu, 79
- Zhanguo ce (Intrigues of the Warring States), 6
- Zheng Hui, 11
- Zhu Yuanzhang, 96
- Zhuangzi, 4–5, 18
- zhushuai (commander), 6
- Zuoyin yipu (Master Shade-Sitter’s Weiqi Manual), 24–26, 28